Good Book for Novice Game Developers

Developing productivity apps is my comfort zone, but occasionally, I tinker with the idea of creating a game. But game programming requires quite a different set of skills. If you’re an iOS developer interested in making games, Beginning iPhone Games Development (Apress) by Peter Bakhirev, PJ Cabrera, Ian Marsh, Scott Penberthy, Ben Britten Smith, and Eric Wing is a great place to start! This massive 700+ page guide touches upon all the key ingredients you’d want to learn to produce game logic, animation (Quartz 2D, Core Animation, OpenGL ES), music and sounds (Core Audio, AudioAL, AVFoundation), and networking (Bonjour, GameKit). As a fellow Apress author, I’m admittedly biased toward Apress books, but I only recommend the ones that I truly love. I personally learned a lot from this book and feel it’s a very worthy read for any beginning iOS game developer.
Of course, if you’re serious about selling your game in the App Store (insert shameless plug here), you should also check out my book, The Business of iPhone App Development: Making and Marketing Apps that Succeed, which shows you how to incorporate effective marketing and business savvy throughout the design, development, pre-release, and post-launch stages.




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